#pragma once #include "Game/Actor/AI/aiEnemyFeintBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class IceEnemyFeintBattle : public EnemyFeintBattle { SEAD_RTTI_OVERRIDE(IceEnemyFeintBattle, EnemyFeintBattle) public: explicit IceEnemyFeintBattle(const InitArg& arg); ~IceEnemyFeintBattle() override; void loadParams_() override; protected: }; } // namespace uking::ai