#include "Game/Actor/AI/aiInWaterKeepSelect.h" namespace uking::ai { InWaterKeepSelect::InWaterKeepSelect(const InitArg& arg) : InWaterSelect(arg) {} InWaterKeepSelect::~InWaterKeepSelect() = default; bool InWaterKeepSelect::init_(sead::Heap* heap) { return InWaterSelect::init_(heap); } void InWaterKeepSelect::enter_(ksys::act::ai::InlineParamPack* params) { InWaterSelect::enter_(params); } void InWaterKeepSelect::leave_() { InWaterSelect::leave_(); } void InWaterKeepSelect::loadParams_() { InWaterSelect::loadParams_(); getAITreeVariable(&mIsKeepInWater_a, "IsKeepInWater"); } } // namespace uking::ai