#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class InWaterSelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(InWaterSelect, ksys::act::ai::Ai) public: explicit InWaterSelect(const InitArg& arg); ~InWaterSelect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mInWaterDepth_s{}; // static_param at offset 0x40 const float* mOutWaterDepth_s{}; // static_param at offset 0x48 const bool* mIsCheckEveryFrame_s{}; // static_param at offset 0x50 const bool* mIsForceChange_s{}; }; } // namespace uking::ai