#include "Game/Actor/AI/aiIncredibleAction.h" namespace uking::ai { IncredibleAction::IncredibleAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} IncredibleAction::~IncredibleAction() = default; bool IncredibleAction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void IncredibleAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void IncredibleAction::leave_() { ksys::act::ai::Ai::leave_(); } void IncredibleAction::loadParams_() { getStaticParam(&mIsInvincible_s, "IsInvincible"); getStaticParam(&mIsUnmoving_s, "IsUnmoving"); getStaticParam(&mIsNoCollide_s, "IsNoCollide"); getStaticParam(&mIsUseIncredibleActionDCCallback_s, "IsUseIncredibleActionDCCallback"); } } // namespace uking::ai