#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class IncredibleAction : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(IncredibleAction, ksys::act::ai::Ai) public: explicit IncredibleAction(const InitArg& arg); ~IncredibleAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const bool* mIsInvincible_s{}; // static_param at offset 0x40 const bool* mIsUnmoving_s{}; // static_param at offset 0x48 const bool* mIsNoCollide_s{}; // static_param at offset 0x50 const bool* mIsUseIncredibleActionDCCallback_s{}; }; } // namespace uking::ai