#include "Game/Actor/AI/aiInitFromInCarryBoxSelect.h" namespace uking::ai { InitFromInCarryBoxSelect::InitFromInCarryBoxSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} InitFromInCarryBoxSelect::~InitFromInCarryBoxSelect() = default; bool InitFromInCarryBoxSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void InitFromInCarryBoxSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void InitFromInCarryBoxSelect::leave_() { ksys::act::ai::Ai::leave_(); } void InitFromInCarryBoxSelect::loadParams_() { getStaticParam(&mIsResetInCarryBoxFlag_s, "IsResetInCarryBoxFlag"); getAITreeVariable(&mIsInitFromCarryBox_a, "IsInitFromCarryBox"); } } // namespace uking::ai