#include "Game/Actor/AI/aiInsectEscape.h" namespace uking::ai { InsectEscape::InsectEscape(const InitArg& arg) : ksys::act::ai::Ai(arg) {} InsectEscape::~InsectEscape() = default; bool InsectEscape::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void InsectEscape::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void InsectEscape::leave_() { ksys::act::ai::Ai::leave_(); } void InsectEscape::loadParams_() { getStaticParam(&mRunAwayDistanceMax_s, "RunAwayDistanceMax"); getStaticParam(&mRunAwayDistanceMin_s, "RunAwayDistanceMin"); getStaticParam(&mRunAwayHeightOffset_s, "RunAwayHeightOffset"); getStaticParam(&mAllowRandAngleVertical_s, "AllowRandAngleVertical"); getStaticParam(&mAllowRandAngleHorizontal_s, "AllowRandAngleHorizontal"); getStaticParam(&mInWater_s, "InWater"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai