#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class InsectEscape : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(InsectEscape, ksys::act::ai::Ai) public: explicit InsectEscape(const InitArg& arg); ~InsectEscape() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mRunAwayDistanceMax_s{}; // static_param at offset 0x40 const float* mRunAwayDistanceMin_s{}; // static_param at offset 0x48 const float* mRunAwayHeightOffset_s{}; // static_param at offset 0x50 const float* mAllowRandAngleVertical_s{}; // static_param at offset 0x58 const float* mAllowRandAngleHorizontal_s{}; // static_param at offset 0x60 const bool* mInWater_s{}; // dynamic_param at offset 0x68 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai