#include "Game/Actor/AI/aiInsectFairyRoot.h" namespace uking::ai { InsectFairyRoot::InsectFairyRoot(const InitArg& arg) : InsectRoot(arg) {} InsectFairyRoot::~InsectFairyRoot() = default; bool InsectFairyRoot::init_(sead::Heap* heap) { return InsectRoot::init_(heap); } void InsectFairyRoot::enter_(ksys::act::ai::InlineParamPack* params) { InsectRoot::enter_(params); } void InsectFairyRoot::leave_() { InsectRoot::leave_(); } void InsectFairyRoot::loadParams_() { InsectRoot::loadParams_(); } } // namespace uking::ai