#include "Game/Actor/AI/aiInsectRoam.h" namespace uking::ai { InsectRoam::InsectRoam(const InitArg& arg) : ksys::act::ai::Ai(arg) {} InsectRoam::~InsectRoam() = default; bool InsectRoam::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void InsectRoam::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void InsectRoam::leave_() { ksys::act::ai::Ai::leave_(); } void InsectRoam::loadParams_() { getStaticParam(&mTerritoryRadius_s, "TerritoryRadius"); getStaticParam(&mTerritoryRadiusRnd_s, "TerritoryRadiusRnd"); getStaticParam(&mMoveDist_s, "MoveDist"); getStaticParam(&mMoveSpeed_s, "MoveSpeed"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai