#include "Game/Actor/AI/aiInsectRoot.h" namespace uking::ai { InsectRoot::InsectRoot(const InitArg& arg) : CapturedActorRoot(arg) {} InsectRoot::~InsectRoot() = default; bool InsectRoot::init_(sead::Heap* heap) { return CapturedActorRoot::init_(heap); } void InsectRoot::enter_(ksys::act::ai::InlineParamPack* params) { CapturedActorRoot::enter_(params); } void InsectRoot::leave_() { CapturedActorRoot::leave_(); } void InsectRoot::loadParams_() { CapturedActorRoot::loadParams_(); getStaticParam(&mIsEscapeInWater_s, "IsEscapeInWater"); } } // namespace uking::ai