#pragma once #include "Game/Actor/AI/aiCapturedActorRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class InsectRoot : public CapturedActorRoot { SEAD_RTTI_OVERRIDE(InsectRoot, CapturedActorRoot) public: explicit InsectRoot(const InitArg& arg); ~InsectRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xf8 const bool* mIsEscapeInWater_s{}; }; } // namespace uking::ai