#include "Game/Actor/AI/aiInvisibleKorokRailMove.h" namespace uking::ai { InvisibleKorokRailMove::InvisibleKorokRailMove(const InitArg& arg) : KorokRailMove(arg) {} InvisibleKorokRailMove::~InvisibleKorokRailMove() = default; bool InvisibleKorokRailMove::init_(sead::Heap* heap) { return KorokRailMove::init_(heap); } void InvisibleKorokRailMove::enter_(ksys::act::ai::InlineParamPack* params) { KorokRailMove::enter_(params); } void InvisibleKorokRailMove::leave_() { KorokRailMove::leave_(); } void InvisibleKorokRailMove::loadParams_() { KorokRailMove::loadParams_(); } } // namespace uking::ai