#include "Game/Actor/AI/aiItemOnTree.h" namespace uking::ai { ItemOnTree::ItemOnTree(const InitArg& arg) : ItemRoot(arg) {} ItemOnTree::~ItemOnTree() = default; bool ItemOnTree::init_(sead::Heap* heap) { return ItemRoot::init_(heap); } void ItemOnTree::enter_(ksys::act::ai::InlineParamPack* params) { ItemRoot::enter_(params); } void ItemOnTree::leave_() { ItemRoot::leave_(); } void ItemOnTree::loadParams_() { ItemRoot::loadParams_(); getStaticParam(&mFallPowerMin_s, "FallPowerMin"); getStaticParam(&mFallPowerMax_s, "FallPowerMax"); getStaticParam(&mFallOddsMin_s, "FallOddsMin"); getStaticParam(&mFallOddsMax_s, "FallOddsMax"); getStaticParam(&mFallIntervalRange_s, "FallIntervalRange"); getStaticParam(&mFallCheckSpeedTh_s, "FallCheckSpeedTh"); getStaticParam(&mAttOnTree_s, "AttOnTree"); getStaticParam(&mAttOnGround_s, "AttOnGround"); } } // namespace uking::ai