#include "Game/Actor/AI/aiJumpAttack.h" namespace uking::ai { JumpAttack::JumpAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} void JumpAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void JumpAttack::leave_() { ksys::act::ai::Ai::leave_(); } void JumpAttack::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai