#include "Game/Actor/AI/aiKakarikoKokkoTimeline.h" namespace uking::ai { KakarikoKokkoTimeline::KakarikoKokkoTimeline(const InitArg& arg) : AnimalTimelineAI(arg) {} KakarikoKokkoTimeline::~KakarikoKokkoTimeline() = default; bool KakarikoKokkoTimeline::init_(sead::Heap* heap) { return AnimalTimelineAI::init_(heap); } void KakarikoKokkoTimeline::enter_(ksys::act::ai::InlineParamPack* params) { AnimalTimelineAI::enter_(params); } void KakarikoKokkoTimeline::leave_() { AnimalTimelineAI::leave_(); } void KakarikoKokkoTimeline::loadParams_() { AnimalTimelineAI::loadParams_(); getStaticParam(&mForceChangeChildKeyName_s, "ForceChangeChildKeyName"); getStaticParam(&mStartForceChangeFlagName_s, "StartForceChangeFlagName"); getStaticParam(&mEndForceChangeFlagName_s, "EndForceChangeFlagName"); getMapUnitParam(&mCheckGatheredFlagName_m, "CheckGatheredFlagName"); } } // namespace uking::ai