#pragma once #include "Game/Actor/AI/aiAnimalTimelineAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class KakarikoKokkoTimeline : public AnimalTimelineAI { SEAD_RTTI_OVERRIDE(KakarikoKokkoTimeline, AnimalTimelineAI) public: explicit KakarikoKokkoTimeline(const InitArg& arg); ~KakarikoKokkoTimeline() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x80 sead::SafeString mForceChangeChildKeyName_s{}; // static_param at offset 0x90 sead::SafeString mStartForceChangeFlagName_s{}; // static_param at offset 0xa0 sead::SafeString mEndForceChangeFlagName_s{}; // map_unit_param at offset 0xb0 sead::SafeString mCheckGatheredFlagName_m{}; }; } // namespace uking::ai