#include "Game/Actor/AI/aiKeepBackSelect.h" namespace uking::ai { KeepBackSelect::KeepBackSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} KeepBackSelect::~KeepBackSelect() = default; bool KeepBackSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void KeepBackSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void KeepBackSelect::leave_() { ksys::act::ai::Ai::leave_(); } void KeepBackSelect::loadParams_() { getStaticParam(&mKeepTime_s, "KeepTime"); getStaticParam(&mBaseAxis_s, "BaseAxis"); getStaticParam(&mBackAngle_s, "BackAngle"); getStaticParam(&mXZOnly_s, "XZOnly"); getStaticParam(&mNodeName_s, "NodeName"); getStaticParam(&mLocalOffset_s, "LocalOffset"); } } // namespace uking::ai