#include "Game/Actor/AI/aiKeeseDieSelect.h" namespace uking::ai { KeeseDieSelect::KeeseDieSelect(const InitArg& arg) : DieSelectChemShockPlus(arg) {} KeeseDieSelect::~KeeseDieSelect() = default; bool KeeseDieSelect::init_(sead::Heap* heap) { return DieSelectChemShockPlus::init_(heap); } void KeeseDieSelect::enter_(ksys::act::ai::InlineParamPack* params) { DieSelectChemShockPlus::enter_(params); } void KeeseDieSelect::leave_() { DieSelectChemShockPlus::leave_(); } void KeeseDieSelect::loadParams_() { DieSelectChemShockPlus::loadParams_(); } } // namespace uking::ai