#include "Game/Actor/AI/aiKeeseNormal.h" namespace uking::ai { KeeseNormal::KeeseNormal(const InitArg& arg) : EnemyNormal(arg) {} KeeseNormal::~KeeseNormal() = default; bool KeeseNormal::init_(sead::Heap* heap) { return EnemyNormal::init_(heap); } void KeeseNormal::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNormal::enter_(params); } void KeeseNormal::leave_() { EnemyNormal::leave_(); } void KeeseNormal::loadParams_() { EnemyNormal::loadParams_(); getStaticParam(&mRoamHeightFromGlowObj_s, "RoamHeightFromGlowObj"); getMapUnitParam(&mIsCreateOnFace_m, "IsCreateOnFace"); } } // namespace uking::ai