#pragma once #include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class KeeseNormal : public EnemyNormal { SEAD_RTTI_OVERRIDE(KeeseNormal, EnemyNormal) public: explicit KeeseNormal(const InitArg& arg); ~KeeseNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x3d0 const float* mRoamHeightFromGlowObj_s{}; // map_unit_param at offset 0x3d8 const bool* mIsCreateOnFace_m{}; }; } // namespace uking::ai