#include "Game/Actor/AI/aiKeyLockedShutter.h" namespace uking::ai { KeyLockedShutter::KeyLockedShutter(const InitArg& arg) : ksys::act::ai::Ai(arg) {} KeyLockedShutter::~KeyLockedShutter() = default; void KeyLockedShutter::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void KeyLockedShutter::loadParams_() {} } // namespace uking::ai