#include "Game/Actor/AI/aiKokkoAngry.h" namespace uking::ai { KokkoAngry::KokkoAngry(const InitArg& arg) : CreateActorWithTarget(arg) {} KokkoAngry::~KokkoAngry() = default; bool KokkoAngry::init_(sead::Heap* heap) { return CreateActorWithTarget::init_(heap); } void KokkoAngry::enter_(ksys::act::ai::InlineParamPack* params) { CreateActorWithTarget::enter_(params); } void KokkoAngry::leave_() { CreateActorWithTarget::leave_(); } void KokkoAngry::loadParams_() { CreateActorWithTarget::loadParams_(); } } // namespace uking::ai