#include "Game/Actor/AI/aiKokkoRoot.h" namespace uking::ai { KokkoRoot::KokkoRoot(const InitArg& arg) : PreyRoot(arg) {} KokkoRoot::~KokkoRoot() = default; bool KokkoRoot::init_(sead::Heap* heap) { return PreyRoot::init_(heap); } void KokkoRoot::enter_(ksys::act::ai::InlineParamPack* params) { PreyRoot::enter_(params); } void KokkoRoot::leave_() { PreyRoot::leave_(); } void KokkoRoot::loadParams_() { PreyRoot::loadParams_(); getStaticParam(&mStartSpecialAttackCount_s, "StartSpecialAttackCount"); getStaticParam(&mAvoidCountActorName_s, "AvoidCountActorName"); } } // namespace uking::ai