#pragma once #include "Game/Actor/AI/aiPreyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class KokkoRoot : public PreyRoot { SEAD_RTTI_OVERRIDE(KokkoRoot, PreyRoot) public: explicit KokkoRoot(const InitArg& arg); ~KokkoRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x208 const int* mStartSpecialAttackCount_s{}; // static_param at offset 0x210 sead::SafeString mAvoidCountActorName_s{}; }; } // namespace uking::ai