#include "Game/Actor/AI/aiKorokAnswerResponceRoot.h" namespace uking::ai { KorokAnswerResponceRoot::KorokAnswerResponceRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} KorokAnswerResponceRoot::~KorokAnswerResponceRoot() = default; bool KorokAnswerResponceRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void KorokAnswerResponceRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void KorokAnswerResponceRoot::leave_() { ksys::act::ai::Ai::leave_(); } void KorokAnswerResponceRoot::loadParams_() { getMapUnitParam(&mEffectDispSize_m, "EffectDispSize"); getMapUnitParam(&mIsNoResponceSound_m, "IsNoResponceSound"); getMapUnitParam(&mEffectDispActorName_m, "EffectDispActorName"); getMapUnitParam(&mEffectDIspOffset_m, "EffectDIspOffset"); } } // namespace uking::ai