#include "Game/Actor/AI/aiKorokFlowerColorRoot.h" namespace uking::ai { KorokFlowerColorRoot::KorokFlowerColorRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} KorokFlowerColorRoot::~KorokFlowerColorRoot() = default; bool KorokFlowerColorRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void KorokFlowerColorRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void KorokFlowerColorRoot::leave_() { ksys::act::ai::Ai::leave_(); } void KorokFlowerColorRoot::loadParams_() { getMapUnitParam(&mKorokFlowerColorNum_m, "KorokFlowerColorNum"); } } // namespace uking::ai