#include "Game/Actor/AI/aiKorokFlowerRoot.h" namespace uking::ai { KorokFlowerRoot::KorokFlowerRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} KorokFlowerRoot::~KorokFlowerRoot() = default; bool KorokFlowerRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void KorokFlowerRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void KorokFlowerRoot::leave_() { ksys::act::ai::Ai::leave_(); } void KorokFlowerRoot::loadParams_() { getMapUnitParam(&mIsNoAppearEffect_m, "IsNoAppearEffect"); getMapUnitParam(&mIsLastKorokFlower_m, "IsLastKorokFlower"); } } // namespace uking::ai