#include "Game/Actor/AI/aiKorokPinWheelRoot.h" namespace uking::ai { KorokPinWheelRoot::KorokPinWheelRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} KorokPinWheelRoot::~KorokPinWheelRoot() = default; bool KorokPinWheelRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void KorokPinWheelRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void KorokPinWheelRoot::leave_() { ksys::act::ai::Ai::leave_(); } void KorokPinWheelRoot::loadParams_() { getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mLength_s, "Length"); } } // namespace uking::ai