#include "Game/Actor/AI/aiKorokPotRootAI.h" namespace uking::ai { KorokPotRootAI::KorokPotRootAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {} KorokPotRootAI::~KorokPotRootAI() = default; bool KorokPotRootAI::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void KorokPotRootAI::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void KorokPotRootAI::leave_() { ksys::act::ai::Ai::leave_(); } void KorokPotRootAI::loadParams_() { getStaticParam(&mCrayLaunchSpeedRate_s, "CrayLaunchSpeedRate"); getStaticParam(&mCrayLaunchAngularSpeed_s, "CrayLaunchAngularSpeed"); getMapUnitParam(&mCrayLaunchSpeed_m, "CrayLaunchSpeed"); getMapUnitParam(&mIsCrayShot_m, "IsCrayShot"); } } // namespace uking::ai