#include "Game/Actor/AI/aiKorokRailMove.h" namespace uking::ai { KorokRailMove::KorokRailMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} KorokRailMove::~KorokRailMove() = default; bool KorokRailMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void KorokRailMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void KorokRailMove::leave_() { ksys::act::ai::Ai::leave_(); } void KorokRailMove::loadParams_() { getStaticParam(&mOnRailDistance_s, "OnRailDistance"); getStaticParam(&mFarDistance_s, "FarDistance"); getStaticParam(&mIsIgnoreNoWaitStopPoint_s, "IsIgnoreNoWaitStopPoint"); getMapUnitParam(&mRailMoveSpeed_m, "RailMoveSpeed"); } } // namespace uking::ai