#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class KorokRailMove : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(KorokRailMove, ksys::act::ai::Ai) public: explicit KorokRailMove(const InitArg& arg); ~KorokRailMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mOnRailDistance_s{}; // static_param at offset 0x40 const float* mFarDistance_s{}; // static_param at offset 0x48 const bool* mIsIgnoreNoWaitStopPoint_s{}; // map_unit_param at offset 0x50 const float* mRailMoveSpeed_m{}; }; } // namespace uking::ai