#include "Game/Actor/AI/aiKorokTargetRailMove.h" namespace uking::ai { KorokTargetRailMove::KorokTargetRailMove(const InitArg& arg) : KorokRailMove(arg) {} KorokTargetRailMove::~KorokTargetRailMove() = default; bool KorokTargetRailMove::init_(sead::Heap* heap) { return KorokRailMove::init_(heap); } void KorokTargetRailMove::enter_(ksys::act::ai::InlineParamPack* params) { KorokRailMove::enter_(params); } void KorokTargetRailMove::leave_() { KorokRailMove::leave_(); } void KorokTargetRailMove::loadParams_() { KorokRailMove::loadParams_(); getStaticParam(&mRotSpd_s, "RotSpd"); getMapUnitParam(&mKorokTargetAppearFrame_m, "KorokTargetAppearFrame"); getMapUnitParam(&mKorokTargetVanishFrame_m, "KorokTargetVanishFrame"); getMapUnitParam(&mIsNoAppearEffect_m, "IsNoAppearEffect"); } } // namespace uking::ai