#pragma once #include "Game/Actor/AI/aiKorokRailMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class KorokTargetRailMove : public KorokRailMove { SEAD_RTTI_OVERRIDE(KorokTargetRailMove, KorokRailMove) public: explicit KorokTargetRailMove(const InitArg& arg); ~KorokTargetRailMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xc0 const float* mRotSpd_s{}; // map_unit_param at offset 0xc8 const int* mKorokTargetAppearFrame_m{}; // map_unit_param at offset 0xd0 const int* mKorokTargetVanishFrame_m{}; // map_unit_param at offset 0xd8 const bool* mIsNoAppearEffect_m{}; }; } // namespace uking::ai