#include "Game/Actor/AI/aiLOSFurthestHitPointFinder.h" namespace uking::ai { LOSFurthestHitPointFinder::LOSFurthestHitPointFinder(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LOSFurthestHitPointFinder::~LOSFurthestHitPointFinder() = default; bool LOSFurthestHitPointFinder::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LOSFurthestHitPointFinder::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LOSFurthestHitPointFinder::leave_() { ksys::act::ai::Ai::leave_(); } void LOSFurthestHitPointFinder::loadParams_() { getStaticParam(&mMaxNumCheck_s, "MaxNumCheck"); getStaticParam(&mCheckDistance_s, "CheckDistance"); getStaticParam(&mOnlyCheckBehind_s, "OnlyCheckBehind"); getStaticParam(&mUseActionB_s, "UseActionB"); } } // namespace uking::ai