#include "Game/Actor/AI/aiLandHumEnemyFindBait.h" namespace uking::ai { LandHumEnemyFindBait::LandHumEnemyFindBait(const InitArg& arg) : NavMove(arg) {} LandHumEnemyFindBait::~LandHumEnemyFindBait() = default; void LandHumEnemyFindBait::enter_(ksys::act::ai::InlineParamPack* params) { NavMove::enter_(params); } void LandHumEnemyFindBait::leave_() { NavMove::leave_(); } void LandHumEnemyFindBait::loadParams_() { NavMove::loadParams_(); getStaticParam(&mRepathTime_s, "RepathTime"); getDynamicParam(&mTargetBait_d, "TargetBait"); getDynamicParam(&mIsNotice_d, "IsNotice"); getStaticParam(&mIsDropWeapon_s, "IsDropWeapon"); getStaticParam(&mIsValidForceNeck_s, "IsValidForceNeck"); } } // namespace uking::ai