#include "Game/Actor/AI/aiLandHumEnemyFindBaitWeapon.h" namespace uking::ai { LandHumEnemyFindBaitWeapon::LandHumEnemyFindBaitWeapon(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LandHumEnemyFindBaitWeapon::~LandHumEnemyFindBaitWeapon() = default; void LandHumEnemyFindBaitWeapon::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LandHumEnemyFindBaitWeapon::leave_() { ksys::act::ai::Ai::leave_(); } void LandHumEnemyFindBaitWeapon::loadParams_() { getDynamicParam(&mTargetWeapon_d, "TargetWeapon"); } } // namespace uking::ai