#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LandHumEnemyFindBaitWeapon : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LandHumEnemyFindBaitWeapon, ksys::act::ai::Ai) public: explicit LandHumEnemyFindBaitWeapon(const InitArg& arg); ~LandHumEnemyFindBaitWeapon() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 ksys::act::BaseProcLink* mTargetWeapon_d{}; }; } // namespace uking::ai