#pragma once #include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LandHumEnemyFindPlayer : public EnemyBaseFindPlayer { SEAD_RTTI_OVERRIDE(LandHumEnemyFindPlayer, EnemyBaseFindPlayer) public: explicit LandHumEnemyFindPlayer(const InitArg& arg); ~LandHumEnemyFindPlayer() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x140 const int* mThrowWeaponPer_s{}; // static_param at offset 0x148 const int* mNoChemSearchWpIdx_s{}; // static_param at offset 0x150 const float* mExplosivesAvoidDist_s{}; // static_param at offset 0x158 const float* mExplosivesAvoidSpeed_s{}; // static_param at offset 0x160 const float* mExplosivesAvoidAng_s{}; // static_param at offset 0x168 const float* mChemicalSearchDist_s{}; // static_param at offset 0x170 const float* mNoSearchDist_s{}; // static_param at offset 0x178 const float* mVoltage_s{}; // static_param at offset 0x180 const float* mChemicalActionDist_s{}; // static_param at offset 0x188 const float* mThrowWeaponDist_s{}; // static_param at offset 0x190 const float* mNoBurnWaterDepth_s{}; // static_param at offset 0x198 const float* mNearScaffoldDist_s{}; // static_param at offset 0x1a0 const float* mClimbVmin_s{}; // static_param at offset 0x1a8 const float* mClimbVmax_s{}; // static_param at offset 0x1b0 const float* mClimbHmax_s{}; }; } // namespace uking::ai