#include "Game/Actor/AI/aiLandHumEnemyNormal.h" namespace uking::ai { LandHumEnemyNormal::LandHumEnemyNormal(const InitArg& arg) : EnemyNormal(arg) {} LandHumEnemyNormal::~LandHumEnemyNormal() = default; bool LandHumEnemyNormal::init_(sead::Heap* heap) { return EnemyNormal::init_(heap); } void LandHumEnemyNormal::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNormal::enter_(params); } void LandHumEnemyNormal::leave_() { EnemyNormal::leave_(); } void LandHumEnemyNormal::loadParams_() { EnemyNormal::loadParams_(); getStaticParam(&mTerrorIgnoreDist_s, "TerrorIgnoreDist"); getStaticParam(&mExplosivesSearchDist_s, "ExplosivesSearchDist"); getStaticParam(&mExplosivesSearchSpeed_s, "ExplosivesSearchSpeed"); getStaticParam(&mExplosivesSearchAng_s, "ExplosivesSearchAng"); } } // namespace uking::ai