#pragma once #include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LandHumEnemyNormal : public EnemyNormal { SEAD_RTTI_OVERRIDE(LandHumEnemyNormal, EnemyNormal) public: explicit LandHumEnemyNormal(const InitArg& arg); ~LandHumEnemyNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x3d0 const float* mTerrorIgnoreDist_s{}; // static_param at offset 0x3d8 const float* mExplosivesSearchDist_s{}; // static_param at offset 0x3e0 const float* mExplosivesSearchSpeed_s{}; // static_param at offset 0x3e8 const float* mExplosivesSearchAng_s{}; }; } // namespace uking::ai