#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LandHumEnemyThrowWeapon : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LandHumEnemyThrowWeapon, ksys::act::ai::Ai) public: explicit LandHumEnemyThrowWeapon(const InitArg& arg); ~LandHumEnemyThrowWeapon() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeaponIdx_s{}; // static_param at offset 0x40 const float* mThrowWeaponNearDist_s{}; // static_param at offset 0x48 const int* mWaitTimeMax_s{}; // dynamic_param at offset 0x50 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai