#include "Game/Actor/AI/aiLandHumEnemyUnarmedBattle.h" namespace uking::ai { LandHumEnemyUnarmedBattle::LandHumEnemyUnarmedBattle(const InitArg& arg) : NavMove(arg) {} LandHumEnemyUnarmedBattle::~LandHumEnemyUnarmedBattle() = default; void LandHumEnemyUnarmedBattle::enter_(ksys::act::ai::InlineParamPack* params) { NavMove::enter_(params); } void LandHumEnemyUnarmedBattle::leave_() { NavMove::leave_(); } void LandHumEnemyUnarmedBattle::loadParams_() { NavMove::loadParams_(); getStaticParam(&mLostTimer_s, "LostTimer"); getStaticParam(&mEquipItemSearchIdx_s, "EquipItemSearchIdx"); getStaticParam(&mSearchWeaponDist_s, "SearchWeaponDist"); getStaticParam(&mSearchBaseWeaponDist_s, "SearchBaseWeaponDist"); getStaticParam(&mSearchWeaponTargetDist_s, "SearchWeaponTargetDist"); getStaticParam(&mSearchBowTargetDist_s, "SearchBowTargetDist"); getStaticParam(&mGrabCheckRadius_s, "GrabCheckRadius"); getStaticParam(&mSearchObjectDist_s, "SearchObjectDist"); getStaticParam(&mItemChaseableSpd_s, "ItemChaseableSpd"); getStaticParam(&mAttOffset_s, "AttOffset"); getStaticParam(&mCanGrabHeavy_s, "CanGrabHeavy"); getStaticParam(&mRepathTime_s, "RepathTime"); getStaticParam(&mExplosivesAvoidDist_s, "ExplosivesAvoidDist"); getStaticParam(&mExplosivesAvoidSpeed_s, "ExplosivesAvoidSpeed"); getStaticParam(&mExplosivesAvoidAng_s, "ExplosivesAvoidAng"); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mLostVMin_s, "LostVMin"); getStaticParam(&mLostVMax_s, "LostVMax"); getStaticParam(&mLostRange_s, "LostRange"); getStaticParam(&mOnCoHitAllowGrabAngle_s, "OnCoHitAllowGrabAngle"); } } // namespace uking::ai