#include "Game/Actor/AI/aiLandHumGourmandEnemyNormal.h" namespace uking::ai { LandHumGourmandEnemyNormal::LandHumGourmandEnemyNormal(const InitArg& arg) : LandHumEnemyNormal(arg) {} LandHumGourmandEnemyNormal::~LandHumGourmandEnemyNormal() = default; bool LandHumGourmandEnemyNormal::init_(sead::Heap* heap) { return LandHumEnemyNormal::init_(heap); } void LandHumGourmandEnemyNormal::enter_(ksys::act::ai::InlineParamPack* params) { LandHumEnemyNormal::enter_(params); } void LandHumGourmandEnemyNormal::leave_() { LandHumEnemyNormal::leave_(); } void LandHumGourmandEnemyNormal::loadParams_() { LandHumEnemyNormal::loadParams_(); getStaticParam(&mRefindBaitTime_s, "RefindBaitTime"); getStaticParam(&mEatArea_s, "EatArea"); getStaticParam(&mEatNavType_s, "EatNavType"); getAITreeVariable(&mTargetBaitActorLink_a, "TargetBaitActorLink"); getAITreeVariable(&mIsTrgChangeUnderWaterState_a, "IsTrgChangeUnderWaterState"); } } // namespace uking::ai