#pragma once #include "Game/Actor/AI/aiLandHumEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LandHumGourmandEnemyNormal : public LandHumEnemyNormal { SEAD_RTTI_OVERRIDE(LandHumGourmandEnemyNormal, LandHumEnemyNormal) public: explicit LandHumGourmandEnemyNormal(const InitArg& arg); ~LandHumGourmandEnemyNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x400 const int* mRefindBaitTime_s{}; // static_param at offset 0x408 const int* mEatArea_s{}; // static_param at offset 0x410 const int* mEatNavType_s{}; // aitree_variable at offset 0x430 void* mTargetBaitActorLink_a{}; // aitree_variable at offset 0x438 bool* mIsTrgChangeUnderWaterState_a{}; }; } // namespace uking::ai