#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LandingChemicalBall : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LandingChemicalBall, ksys::act::ai::Ai) public: explicit LandingChemicalBall(const InitArg& arg); ~LandingChemicalBall() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mAttackPower_s{}; // static_param at offset 0x40 const int* mAttackIntensity_s{}; // static_param at offset 0x48 const int* mAttackType_s{}; // static_param at offset 0x50 const int* mCutGrassType_s{}; // static_param at offset 0x58 const float* mScale_s{}; // static_param at offset 0x60 const bool* mIsUseAtCollision_s{}; // static_param at offset 0x68 const bool* mCheckColConInfo_s{}; // static_param at offset 0x70 sead::SafeString mExpandActorName_s{}; }; } // namespace uking::ai