#include "Game/Actor/AI/aiLargeCannonAttackRoot.h" namespace uking::ai { LargeCannonAttackRoot::LargeCannonAttackRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LargeCannonAttackRoot::~LargeCannonAttackRoot() = default; bool LargeCannonAttackRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LargeCannonAttackRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LargeCannonAttackRoot::leave_() { ksys::act::ai::Ai::leave_(); } void LargeCannonAttackRoot::loadParams_() { getStaticParam(&mAttackWaitTime_s, "AttackWaitTime"); } } // namespace uking::ai