#include "Game/Actor/AI/aiLargeCannonRoot.h" namespace uking::ai { LargeCannonRoot::LargeCannonRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool LargeCannonRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LargeCannonRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LargeCannonRoot::leave_() { ksys::act::ai::Ai::leave_(); } void LargeCannonRoot::loadParams_() { getStaticParam(&mSearchMaxDist_s, "SearchMaxDist"); getStaticParam(&mSearchMinDist_s, "SearchMinDist"); getStaticParam(&mSearchDistMargin_s, "SearchDistMargin"); } } // namespace uking::ai