#include "Game/Actor/AI/aiLastAttackerSpecialActionSelect.h" namespace uking::ai { LastAttackerSpecialActionSelect::LastAttackerSpecialActionSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LastAttackerSpecialActionSelect::~LastAttackerSpecialActionSelect() = default; bool LastAttackerSpecialActionSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LastAttackerSpecialActionSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LastAttackerSpecialActionSelect::leave_() { ksys::act::ai::Ai::leave_(); } void LastAttackerSpecialActionSelect::loadParams_() { getStaticParam(&mIsAngerActorSpecial_s, "IsAngerActorSpecial"); } } // namespace uking::ai