#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LastBossBeamAttackRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LastBossBeamAttackRoot, ksys::act::ai::Ai) public: explicit LastBossBeamAttackRoot(const InitArg& arg); ~LastBossBeamAttackRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mAttackPowerForPlayer_s{}; // static_param at offset 0x40 const int* mAttackPower_s{}; // static_param at offset 0x48 const int* mAtMinDamage_s{}; // static_param at offset 0x50 const int* mAddAttackPower_s{}; // static_param at offset 0x58 const float* mWaitTime_s{}; // static_param at offset 0x60 const float* mKeepDistance_s{}; // static_param at offset 0x68 const float* mMoveSpeed_s{}; // static_param at offset 0x70 const float* mInitSpeed_s{}; // static_param at offset 0x78 const float* mAccel_s{}; // static_param at offset 0x80 const float* mKeepDistanceRand_s{}; // static_param at offset 0x88 const float* mRandKeepFrame_s{}; // static_param at offset 0x90 const float* mBrakeStartFrame_s{}; // static_param at offset 0x98 const float* mMoveYSpeed_s{}; // static_param at offset 0xa0 const bool* mIsMove_s{}; // static_param at offset 0xa8 const bool* mIsChangeable_s{}; // static_param at offset 0xb0 const bool* mIsCreateGuardEffect_s{}; // static_param at offset 0xb8 const sead::Vector3f* mReflectOffset_s{}; }; } // namespace uking::ai